Stickfront: Tower Defense

Stickfront: Tower Defense

Updates

What changed in the game, newest first.

01 — Releases

  1. 0.3.0Improved

    A new address and Stickfront's look

    The game moves to its own address, tower-defense.stickwars.dev, and its menus take the same look as Stickfront's.

    • New address: tower-defense.stickwars.dev. Opening the old one, stickwars.dev/tower-defense/, brings your saves along.
    • The title screen, Settings and Licenses look as they do in Stickfront; language and theme are set in Settings.
    • No ruled paper behind the menus and the maps any more: every map is drawn on a plain light ground with a tint of its land.
    • Full screen from the title screen and Settings in a computer's browser.
  2. 0.2.0New

    Chapter 3: Ash, and the Blot flood

    The ink runs inland to the volcano, where somebody has lit Captain Ember's old Furnace. And on the Endless maps the blots now come at night.

    • Chapter 3, Ash: six new maps from the ash plain to the foundry, with their story.
    • A new hero, Captain Ember: a flamethrower whose Firestorm leaves three pools of fire along the road.
    • Two new troop cards: the Shieldbearer, who holds two enemies and shrugs off bullets, and the Sniper, who picks the strongest enemy in reach.
    • A third boss, Ember's Furnace, which hunts defenses and sends runners, then bloaters.
    • The Splitter, a blot that bursts into two Blotlings when it falls, in chapter 3, Endless and the Blot flood.
    • 2-4, Lighthouse point, is a little kinder: a stronger castle, and fewer armored cars and flyers in its later waves.
    • Endless and the Daily siege ease in more gently: the first waves grow slower and heavy kinds are rarer early on, while the late waves are as hard as before.
    • The Blot flood, a new mode on the Endless maps: blots only, and only at night, when every defense outside a light loses reach. Its own searchlight and flare light the way, and your best night has a leaderboard of its own.
  3. 0.1.0New

    First release

    The tower defense page of the Stickfront notebook opens: the ink spilled down the page, and Blue and Crimson hold the same wall for the first time.

    • Campaign: 2 chapters and 12 hand-made maps, each won for one to three stars by the castle's health left.
    • 12 defenses, each with three steps and a choice of two branches at the fourth: 24 branches in all.
    • 19 kinds of enemy in two families, ink blots and Crimson's runaways, on foot, in the air and on the water, with two bosses.
    • 6 heroes you walk on the map, each with an ability of their own.
    • 6 spells, two taken into each map, and 8 troop cards to drop on the road round the castle.
    • Four modes: Campaign, Heroic for maps won with three stars, Endless on 4 maps of its own, and the Daily siege, the last two with leaderboards.
    • Four difficulties: Easy and Normal from the start, Hard after one star on a map, Nightmare after three.
    • The HQ: spend stars on lasting upgrades and on opening branches, and take them back before any map.
    • The Blot notebook: a page for every enemy you meet, with Sergeant Graphite's notes.
    • Move your progress to another device with a transfer code.
    • English and Turkish, light and dark themes.